Tape 1 · the truth
The clinics don't cure you. They eat what you love.
A Guest's halo is a mouth. Patients sleep under it and wake up healthy, calm and empty: the name of their dog, the night they met, the song from their wedding, gone. Magnetic tape is the one thing the Guests can't fool. Film them, and the bad frames show the teeth.


This is the game
One night. One camcorder. A whole city looking for you.
You play Sam, owner of Rewind Video, in real time across a living 2D city at night. Patrols carry flashlights, drones sweep searchlights down Main Street, and your own neighbors report anything strange. These are screens from chapters one and two. Chapter one is free to play in your browser today.











Built for phones
StickMove. Push it all the way to run, and accept the noise.
RECHold to film. You move slowly and everyone notices a camera.
ACTTalk, hide, pick up. Hold it to spray a billboard or keep a stolen signal on air.
A chapter is one long night, with checkpoints along the way, so it fits a commute and still pulls you back.
How you play
Stealth, horror, and a city that has to choose.
The camcorder
On tape, Guests' halos become mouths and the Cured carry a ring of static over their heads. Proof is how you win public opinion.
Hide in plain sight
Flashlights, searchlights, sweeping security cameras and Guests who see in the dark. Running, filming and spray paint draw eyes; a thrown bottle pulls every guard in earshot. Dumpsters, phone booths and hedges keep you alive.
Trust no one
Strangers ask to join every night. Some are Cured, some work for the Liaison Office, and the traitors change every time you play.
Caught means Cured
They walk you into a Friendship Clinic. You won't remember a thing. Rewind the tape and try again, if you have rewinds left. On Nightmare you get one.
Long, full chapters
Every chapter is one night with eleven objectives, puzzles you solve while the guards keep walking, side jobs, three stars to earn, and five lost tapes hidden in the corners of the map.
Every night ends badly
Each chapter closes on a cliffhanger and unlocks the next. Chapter one ends with the Speaker saying your name on every TV in the city.
Season one · ten nights
Ten chapters to make a city take back its welcome.
- 1
The Tape
Play nowFilm a Guest up close, escape the clinic, and get your tape on Channel 9.
- 2
The Clinic
Full seasonSneak into Northview in orderly scrubs, find Tony in the Quiet Room before 3:00 AM, and wake him with his own birthday tape.
- 3
Static
Full seasonSomeone in your cell is talking to the Liaison Office. The raids know your routes.
- 4
Guest Hour
Full seasonGet inside the studio during a live broadcast and say the truth on air.
- 5
The Fasting
Full seasonA starving Guest who refuses to feed wants to help you. Can a Guest be trusted?
- 6
Sunset Heights
Full seasonYour whole street has check-ups this week. Your mother is on the list.
- 7
The Barge
Full seasonThe crates go in heavy and come out light. Find out what they carry.
- 8
Welcome Day
Full seasonThe Speaker visits Port Mercy in person, and half the city lines the parade route.
- 9
The Speaker
Full seasonLook it in the mouth.
- 10
Withdrawn
Full seasonMake the city take back its welcome, or watch it smile forever.
Three stars per chapter, for staying unseen and finishing every side job.
Lost tapes hidden on every map, each with a recording you can play back.
Gear unlocked with proof: a night lens, a police scanner, a bigger bag.
New strangers and new traitors on every replay.
Who do you trust?
Port Mercy, after curfew.











Every playthrough, some of these people are already Cured and one may be an informer. They don't know which ones. Neither do you.
The Guests' rules
Three things they cannot change.
They can only take what is offered.
The Welcome Accords invited them in. If enough of the city withdraws its welcome, they have to leave. That is how you win.
They never say anything false.
Every broadcast is true words arranged to mislead. Listen to what the Speaker leaves out.
Tape sees what eyes cannot.
Halos ruin magnetic tape. On VHS, the bad frames show the mouth, and the Cured show static.
Lost tapes
Listen closely. Everyone sounds fine.
"Friends. We have watched you for a long time, and we love what you are."
"Tonight: the new Friendship Clinic in Sunset Heights opens its doors."
"Please, relax. Lie back. You won't remember a thing."
"My daughter? Her birthday is... it's in the spring. I think."
"Look in their mouths. The clinics lie."
Port Mercy, 1984
A city that loves its Guests.






The facts
What you're getting.
- Platforms
- iPhone and Android first. PC later.
- Price
- Chapter one is free. One purchase unlocks the season. No ads, no loot boxes, no energy timers.
- Length
- Ten long chapters, each one night with eleven objectives. Four difficulty levels from Easy to Nightmare, plus replays for three stars and every lost tape.
- How scary is it?
- Dread more than gore: smiling neighbors, a friend who comes home empty, a halo that opens. There is blood, and it can be turned down.
- Rating
- Mature. Horror, blood, memory loss.
- Languages
- English and Spanish at launch.
- Status
- In development. Chapter one is free to play in your browser today, with saved progress and four difficulty levels. The full season comes to iPhone and Android.
Coming to iPhone and Android
Be the first to get the tape.
Join the Rewinders for new chapters, the beta and launch day.